Xander Meredith
Portfolio

These models are the first two models I created and textured for College, being taught how to use Maya for the rest of the course.



These two comic-style renders were created in Maya using Maya's Toon outline and shader. While the first panel was finished and rendered properly, the second panel's Maya file crashed as I attempted to add the toon outline to the buildings in the distance (highlighted in green). I think this was caused by the way I exported the models from Blender, and have since learnt how to properly export models with modifiers from Blender.






These boat models were created in Maya for a Game Proposal Project, in which a friend and I created a proposal document for a horror game concept centred around fishing and being alone in the middle of the ocean.
The rowing boat model can be found textured on Sketchfab, on my friend's profile.


These models were created in a combination of Maya and Blender for my Final Major Project.
For my Final Major Project, I created the planning for, and a basic demo for a dungeon crawler game, and created these models for said game.






This model was created as a challenge in College, as my class chose "headphones" as the item to create.
I chose to create what I call the ShrekPhones. I first modelled AirPod Max headphones, and then added the iconic Shrek ears and colours to the model.
This render was created for a College Project. Every model and texture was made by me in Maya.
